Collaboration Hogeschool Utrecht: 150 students start with scientifically based VR learning journey ‘Presenting with impact’

150 students start with VR Learning Journey

In this journey students develop their presentation skills by experiencing!

The journey easily starts by using a smartphone on which you download the app and follow the instructions of the virtual coach. Students are guided in the journey step by step.

A small selection of the experiences:
– Get new insights, tips & tricks from experts and teachers about voice use and body posture.
– Practice presentation for different audience sizes in different environments such as a TV studio, theater or classroom.
– Receive (real time) feedback on voice use such as intonation, volume, pauses and tempo.
– Practice speech through the auto-cue in a TV and news studio.
– Pitch in an elevator and get feedback from high-profile people, who are there with you in the elevator.
– Compare personal measurements with those of well-known Dutch people.
– Test knowledge in all kinds of mini-games such as in the TV quiz room.
– Book online or offline sessions with experts and teachers via a personal booking calendar.
– Book offline sessions at external locations such as the HUB-Lab. Learn at this location with other devices such as a luxury VR headset or other awesome learning technologies.
– View progress in a personal dashboard.
– And many more….!

The entire journey has been created in a way, that you can experience it with or without the VR headset. Quite convenient if you don’t have a VR headset yet! All students receive a basic VR headset to use on their own smartphone. In addition, it is possible to use a luxury VR headset, which can be easily booked from within the journey.

The journey is personal, all students have their own account and profile. This means the student can easily login and switch devices at any time. That is very useful for the future, because there are more and more new experiences coming up…

In short, an adventurous journey and a whole new way of developing presenting skills!


This collaboration is nominated for the Computable Awards 2018 ‘Educational project of the year’. We are very happy with your vote! Many thanks!

NOBTRA workshop

On 29 August the kick-off of the new season of the NOBTRA trainers took place. This day was about the future of the trainer. What is needed for this? How does the profession of trainer develop? CoVince gave a presentation and workshop about adventurous training with three basic brain principles of emotion, visualization and association with new technology.

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GameDay 2018 @Den Helder

A unique sporting and interactive day; where E-sports, physical sports and Serious Gaming meet. Hundreds of young people from all over the Netherlands attented the first edition of Gameday in Den Helder. With CoVince one could experience various adventures, for example meet and talk to each other in the same virtual world and discover new worlds together.

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